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HALO for the PC Platform Review (Page 1 of 6)
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Posted: 2003-10-30
Written By: Clayton Blacker
Price: $49.99 US
Company: http://www.bungie.com/
I’ve seen all the reviews and the previews, both good and bad, and wondered if I would receive the same entertainment from this game on the PC as I have for the past two years on my Xbox. Halo is what made me buy the Xbox in the first place, and what has made that purchase worth the money since. The graphics were unparalleled, the story fantastic, the gameplay seamless, the AI difficult enough to give me a challenge but hard enough to make it frustrating. But I am and have always been a PC gamer first and a console player only as a diversion when friends are over. Did the same emotions come to me in the PC version? Let’s see.
First Impressions
Right off the top, I was reminded again how good the graphics and story in this game are (I was also reminded of the fact that in every space themed FPS game ever made the hero sounds exactly like Snake from Escape from New York when he speaks…why is that? Heck…Heavy Gear stole his voice AND his name…). That opening movie is fantastic, looks good, and lays the groundwork for the adventures to follow.
The little training session at the start explains everything for you and gets you comfortable with the controls. And then the proverbial poop hits the fan. If you don’t know the story, basically you are a modified soldier (think Kurt Russell in Soldier, only even more modded and better armour…more escape from new york connections…) on a human marine spaceship that has just made an evasive jump from a stronger enemy. The enemy somehow actually beat your ship to the stop point, outside an unusual planet with a mysterious manufactured ring encircling it. The story starts with your ship under attack from the enemy and the captain giving an order for you to be awakened from your cryogenic sleep to help in the ensuing battle.
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